BasedinNorway

Bjorn

motionwebdesign

Selected work01 / 03

Motion

Animation, motion graphics and film, cut together as one reel. Music in the reel: a guitar riff I wrote and recorded myself, built out with Suno.

Selected work03 / 03

Play

Side projects made for fun: games, tools and experiments.

Selected work — Play3 projects
  1. WIP - Implementing ray tracing in Carmageddon from 1997 preview01

    WIP - Implementing ray tracing in Carmageddon from 1997

    Raytracing · Hobby · Claude CodeBuilt on dethrace, an open source reimplementation of the Carmageddon engine. I extended its OpenGL driver with hybrid ray tracing: shadows, AO, reflections and lights from street lamps and cars.
  2. Cow Plowem preview02

    Cow Plowem

    Game development · Unity · C# · Claude CodeAn extremely violent skiing game where you steer a cow mowing down skiers on the way down the mountain. Custom tracks, checkpoints and timing, built in Unity. Release 2027.
  3. tmx2pad — Thrustmaster wheel in Mario Kart preview03

    tmx2pad — Thrustmaster wheel in Mario Kart

    Linux · Python · Claude CodeThe Thrustmaster TMX has no Switch emulator support, so with Claude I wrote a Linux daemon that turns the wheel into a virtual Xbox 360 controller. Made for Mario Kart in Ryujinx, in one evening.

How I work

  1. 01

    Motion and 3D

    Making stuff wiggle, bounce and occasionally explode, in After Effects, DaVinci Resolve and Blender. Cows included at no extra charge.

  2. 02

    UX and web design

    User flows, wireframes and prototypes in Figma. These days the robots do a fair bit of the heavy lifting, and I take the credit.

  3. 03

    AI-native workflow

    Claude Code and friends do the architecture, coding, testing and debugging. I do the pointing, the nodding and the occasional "no, not like that".

Curriculum vitae

Where I've been.

  1. Mar 2015 — now

    GIF & meme maker, motion & AI-native developer

    Peil · Ålesund

    Ten-plus years of making things move: motion, animation, explainer films and the odd GIF that got wildly out of hand. Along the way: UX, design systems and websites in Sanity and Webflow, these days built AI-native with Claude Code riding shotgun, from first sketch to launch. Blah, blah, blah.

  2. 2007 — 2014

    3D modeller and animator

    Viseno (now RoomSketcher), Fuglefjellet, Sanders Studios

    3D modelling, animation and visualisation — including furniture and interiors for RoomSketcher's product library, and quality assurance of models from external suppliers. Norway and Falmouth, UK.

  3. 2006 — 2007

    3D Design and Animation

    Noroff Instituttet

  4. 2005 — 2006

    Art and Visual Communication

    Ålesund Kunstfagskole

New projects

Shall we build something together?

saetre@live.noDownload CV (PDF)